1 Chocolate Town
Follow the tutorial's advice and head right. Punch any rabbits you see.
2 Chocolate RiverUse the marshmallows to cross the river, then beat down the rabbits in the village for some Duff Caps.
3 Cake ExteriorBe patient and wait for the moving platforms to come nearby so you can double jump onto them. At the highest one, double jump right, into the chocolate void, and return to ground level. Double jump on the marshmallows, punching any rabbits in your way and climb the ladder on the right side of the cake. Double jump over the slices, and head up the next ladder—ignore the Helium tank here, you'll be able to use it later. Check out our secrets section for more on difficult Duff Caps in this level. At the top of the cake, assault the white chocolate rabbit to gain the Homerball power.
4 Cake InteriorIn the cake interior, it's best to take it slow to ensure you get all the available Duff Caps. Morph out of ball form after you fall into the cake, and plan your Homerball carnage carefully. A number of Caps can be reached using your Homerball dash attack on jumps. Use the Homerball to send rabbits flying and make your way down. Reach the bottom to exit the level. You can always return to collect Caps later.
1 Cave Bart
Use the zipline to cross the chasm and climb up the vines on the opposing side for a Krusty Koupon. Climb the ladder to pull your first of many levers to come. This is a tag team level, so you'll be switching off with Homer at key points. You cannot switch freely between characters, so grab all nearby collectibles before pulling levers and hitting buttons—these things usually initiate a character switch.
Homer
As Homer, follow the Stalactite path made by Bart and meet up with him. Ignore the Helium tank, you can return later with a new power to get these caps. Check out our Secrets section for more on collectibles in this level. For now, just jump on the button adjacent to Bart.

2 Museum Entrance Homer
Homer will have to beat down a few guards to reach the next button. Just repeatedly attack them to proceed—Homer's brute strength makes up for his lack of ranged attacks.
Bart
After you jump on the button, Bart takes over again. Hop up the platforms on the wall and when you get to the highest one, double jump and glide all the way to the right to nab a Koupon.
Homer
It's time for Homer to clear out more guards and hit another button to the far right.
Bart
As Bart, use your slingshot to take out guards from a distance. Unlike Homer, who has nothing to lose if he dies, Bart will lose any ammo he's picked up. The light bulb ammo here is particularly useful for taking out guards in one hit, so be careful. Run all the way to the right to get a Koupon, then use the platforms to go up to the area under the target. Take out any guards under the target then shoot it to open a new path.

3 Dinosaur Room Bart
Head up and over the dinosaur on the ground and pull the level to extend its familiar-looking tongue.
Homer
Use the tongue to cross with Homer and hit another button on the far right.
Bart
The volcano's updraft will carry Bart up to the pterodactyl skeletons, where he can pick up some Koupons and hit a pull a lever.
4 Dolph fight Bart
The first of three museum-going bullies you'll encounter is Dolph. When the lights are on, locate yourself above Dolph and shoot down. Your projectiles will track him slightly, so aiming isn't a chore. When the lights are off, hit the targets located in the middle of the area below and on the sides. There are 3 rounds with 1, 3 and 5 targets to hit in each.
5 Dioramas Bart
Hop over the museum guards here unless you have a supply of bulb ammo to take them out quickly. Your priority should be hitting all the targets to allow Homer to proceed above you.
6 Kearny Bart
Kearny will appear in one of three random doors to taunt you, so stand in the middle to have easy access to each door with your slingshot. Shoot the right and left doors diagonally when Kearny appears, and keep an eye on the one above you, too. He's the one with the black shorts...

7 Jimbo Bart
For the last bully fight, just make your way up the solar system until you reach the flying saucer under Jimbo's mother ship. Grab any nearby Koupons and take Jimbo out with multiple hits from your slingshot. Just aim for the saucer and let the auto tracking do the work.
1 Germany Homer
Destroy the barrels in front of the little house with your fists or by collecting some food and dashing around the lower area of the level. The Springfield citizens here can be stunned, but not killed, so don't waste time attacking them unless they are in your way. Under the barrels there's a spring pad, so use it to get onto the house and hit the button.
Bart
As Bart, use the updraft to reach the upper area, use the spring pad on the tower to get a Koupon and for some air needed to float across to the right. Take out Ooter on his platform with some slingshot blasts from a distance. Nab any nearby Koupons and hit the lever.
Homer
Proceed to the right as Homer, using your Homerball to steamroll your fellow gluttons. Look around for the obvious Duff Caps, and break more barrels to reveal another spring pad. Use it and a double jump to get to the next button and stomp it.
2 Mexiland Bart
As Bart, head up the ladders on the bell tower to the lever, getting all the Koupons on the way and taking out foes with punches and your slingshot. Head back to the left by jumping off the second tier of the bell tower, through another Koupon and onto the roof of the small house on the far left. Use it's chimney to reach the top of the level and explore a bit for Koupons. Shoot the piéatas to initiate Homer's next sequence—there won't be another chance to get the Koupons in this area after hitting the piéatas so make sure you got them all.
Homer
With Homer, embark on a cap finding mission first, then bash the giant taco with your Homerball dash attack to proceed.

3 France Homer
Cross the entire France area in Homerball form, stopping only for accessible Duff Caps. Hit the button on the far right to switch to Bart and start a platform at the Eiffel Tower's base in motion.
Bart
There are many Koupons in every corner of this area, so check everywhere and don't forget the one on top of the Arc de Triomphe. Use the frog legs as a trampoline to reach the upper areas of the level. When you are ready, hit the lever to switch to Homer.
Homer
Homer, too, has many collectibles to grab here. Use the elevator to get up to the first tier of the tower, then use the frog legs to collect Caps and eventually to exit the level on the right.
4 Scotland & Australia Homer
Hit the first button on the other side of the bag pipe to turn on an updraft and you'll switch to Bart.
Bart
Use the updraft to go cross the Duff girls and proceed through the level to the far right, where you'll find a lever.
Homer
Now, as Homer, be sure to hit the button by the second bagpipe, then collect Caps and head for the giant kangaroos. The kangaroo on the right has a spring pad underneath it, so use that to reach the button on the platform above.
Bart
Bart can no use the second bagpipe's updraft to gain altitude and collect remaining Koupons. Hit the lever on the log cabin to the right by floating to the top of it from the upside-down kangaroo trampolines or the zipline.
Homer
After pulling the lever, you'll be Homer once again, and more caps will appear for the taking. Get them and exit to the right.

5 Italy Homer
Climb the ladders to the right of Italy's entrance and beat down any spaghetti lovers in your path. Hop on the button to switch to Bart.
Bart
Follow the same path and use the platform Homer lowered to progress back to the left. There is a ladder with barrels above it here, so take out any overeaters nearby and shoot the barrels with your slingshot. Continue up the ladder and hit the lever on the left.
Homer
Now it's time for Homer to take out the giant meatball, once and for all. Climb up the newly placed platforms to the upper right, enter your Homerball and bash the meatball with all your might.
6 Americaland Homer
You'll need to take out Lady Liberty here with a dash attack, so collect some fuel for your Homerball on the flags. The last Duff Cap of the level is in this room, so be sure to grab it. Use the small ramp to dash yourself into the statue several times, then, when the giant hamburger drops, bash it to beat the level.
1 Entrance Lisa
Use the Hand of Buddha to move the stump to the right, creating a way to jump over the fence. Kill any loggers nearby, and then use the Hand of Buddha to move the trees into place allowing you to reach the lever. The best way to order the trees is tall, medium, short, from left to right, with the first position remaining clear. You'll need to make a big jump from the medium log to the lever, but it will allow both Lisa and Bart to collect Koupons to the left.
Bart
Follow Lisa's path as Bart, then use the zipline to hit a lever on the right.
Lisa
Move right with Lisa, and use the Hand of Buddha to move the stumps to allow access to the conveyor belt. Use the belt to exit the area.
2 Conveyor Belts Lisa
Run across the conveyors all the way to your right, and then start your way upwards. Climb up the branches and saw blade trampolines using double jumps and collect coupons you see. Kill all the lumberjacks in your way. Use the Hand of Buddha to hit the pump by scrolling it into view with the DIRECTIONAL PAD and tapping it with your DS Stylus. Continue across the treetops until you get to the lever.
Bart
The lever will let you control Bart again, so grab the nearby Krusty Koupon and head right across the conveyor belts. There is a lever at the top that turns off the saw blades clearing a path for Lisa.
Lisa
Lisa should follow Bart's path, but continue right instead of going up to the top of the machine. Use the Hand of Buddha to hit the pump, and take the elevator down.
3 Saw Blades Lisa
Use the Hand of Buddha to make some steps to reach more saw blades and branches. Once you get high enough there are Stacy Seals to be had, so double jump for them even if they seem out of reach—they aren't. Continue to the right on the ground across the conveyor belt belching fire. On the other side, use the Hand of Buddha to move the tall stump all the way back to the left, using the D PAD to scroll the screen while dragging the stump with the DS Stylus. Use the tree as a step up to the treetops, and head over to the right. When you get to the machine holding logs, grab any nearby coupons and then use the Hand of Buddha to pull out the pin holding the logs in place. Exit to the right.
4 Frogger Area Lisa
In this area, you'll have limited mobility for that retro, Frogger feel. You can only move one space at a time, which doesn't allow you to correct your mistakes very fast. Hop across the logs, turtles and barrels to the other side of the river, always staying towards the middle of the river. You can wait a bit at either side while your floatation device moves out of view, so don't panic.
Bart
You'll need to cross the river as Bart, too. Be sure to get off on the opposing docks, where you can nab collectibles.
5 Save Lenny and Carl Bart
The key to this area is speed, so be sure to not only stay out in front of Lenny and Carl, but also only stop and shoot when you have a good shot. Most targets can be shot from directly beneath, but for the last target, shoot backwards at it diagonally. Pull the lever at the end to switch to Lisa.
Lisa
As Lisa, jump up to the Hand of Buddha and use it to pull out the tiny pins in the oven covers to beat the level.
1 Streets Marge
Touch the members of your new mob with the DS Stylus and direct them to attack the masked vidiots by tapping them. After they are taken care of, touch the billboard by the roadblock to have your mob knock it down.
Lisa
As Lisa, grab your Stacy Seals and move right.
2 Streets Part 2 Marge
Gather a mob by touching anyone nearby. Take out the riot police with your goons and if one of them gets too close, punch him yourself. Tap the ladder symbols with the DS Stylus to have your mob form a ladder.
Lisa
As Lisa, climb the ladder and use the Hand of Buddha to move the dumpster below. Drag it until it stops to switch back to Marge.
Marge
Recruit some more minions and move on.
3 Rooftops Lisa
Lisa must move some cars on top of the garage to clear a way. Use the paths on the ground and move the cars into their respective places.
Marge
Marge can now direct her brainless protestors to make a human bridge, allowing her to cross.
Lisa
As Lisa, drag the cylinder with the Hand of Buddha to the bottom right to start the elevator. Move down the elevator and look around for coupons before using another Hand of Buddha to release the minions from their dumpster trap.
4 Street Part 3 Marge
Grab additional mob members and have them fend off the marauding kids. This episode nearly plays itself! Have them build a ladder where the ladder prompt appears.
Lisa
Lisa should move the 2 cars until they stop. Now, have Marge direct her remaining mob members push down the billboard blocking your path. Move 2 more cars and exit the level.
5 Town Hall Marge
Before doing anything, seek out all the Try N Save Coupons in the area. Be sure to check up by Willy in the upper right area. Assemble a ladder at the ladder icon.
Lisa
Now, use Lisa to block off the spawn points with dumpsters using the Hand of Buddha on the roof. Drag both dumpsters on the sides of the steps down and towards the middle.
Marge
As Marge, seek out the 4 minions in the area and have them assemble at the Jebediah Springfield statue in the middle for some good ol' fashioned rioting.
Lisa
Have Lisa move the statue's head over to the gap in the ground in the bottom right of the area.
Marge
Be sure to check for any remaining Try N Save Coupons before heading to the ladder with Marge. There should be one in the lower left area now. Head up the ladder on the bottom left, get the Coupon and use Maggie to end the level.
1 Next Gen-eratorBart
With your new grapple ability, press the X BUTTON near the grapple pads to climb the generator. Pull the two levers on the generator to drop a crate and a barrel.
Lisa
As Lisa, bust open the barrel and use the Hand of Buddha inside to move the crate to the right. Use it to reach the next level where there is another Hand of Buddha you can use to arrange the platforms nearby. Move them into positions that allow you to double jump up to where Bart is. Now, use the Hand of Buddha to lift yourself up to the upper level.
Bart
Flip the lever and use Bart to grapple to the next lever. Pull it and exit the level as Lisa.
2 Music AreaLisa
Take out the foes and pull right, then the left lever. Use the Hand of Buddha to turn the knob on the giant amplifier.
Bart
Bart can now use the updraft to float over the gate and hit more levers. Hit them in the order they flash to switch back to Lisa.
Lisa
Head right to find—you guessed it—more levers. Switch them in the order they flash, and use the new Hand of Buddha to turn the amp knob.
Bart
Bart can now use the air currents to gain some altitude in the middle of the level and flip another lever.
Lisa
Use the Hand of Buddha to move the purple platforms into useable stair steps to join Bart. Go all the way back to the left and use the Hand of Buddha to turn another amplifier knob below.
Bart
Bart can now reach the upper right area and use the grapple pad there to hit the lever, giving Lisa a crate to work with.
Lisa
Using the Hand of Buddha, move the crate up to your side, and then use it to climb up to the last lever and pull it to make music notes come down. Search around for any more Stacy Seals you may have missed, then move right, over the notes, and double jump back to the area where the three purple platforms are. Realign them in front of you to create a path out of the level.
2 Blood RoomLisa
When you come to a red lever, pull it and quickly hop up and above the saw platform. This is a timed mechanism, so be quick about it or you'll be adding more blood to the blood room's ample supply. Turn off the blood flow with the Hand of Buddha by tapping the faucet handle with your DS Stylus.
Bart
Cross the level with Bart and grapple up the far right side using the two points. Move over the zipline and pull the lever. This will turn of the nearby orange saw blades, so head to the far left across another zipline and through a gauntlet of saws. Make your way up to another lever.
Lisa
Punch the barrel Bart dropped for you and use the Hand of Buddha to move the nearby purple platform all the way down to jump up to the conveyor belt. Use the next Hand of Buddha to activate the moving platform by tapping the pump with your DS Stylus.
Bart
Use that platform to get up to a grapple point and another lever, then tag team back to Lisa to move right, lift yourself up to a high, moving platform and hit the last lever. Exit the area without getting shocked or beat up too badly on the conveyor belt below.
3 Sequelizer 2Lisa
Move through the crusher blocks avoiding their awesome crushing power.
4 Stubborn ApeLisa
To take out the Stubborn Ape you'll need to remove all the pins in his structure. Start with the Hand of Buddha on the bottom left and grab the two nearby pins. Climb the ladder and go to the right to get 3 more pins—don't forget the one below the Hand of Buddha. Take out any baddies and head up and to the left. Pull out two pins here, and then grab the last Stacy Seal before pulling the final pin on the right.
| Treehouse of Horror (Marine Park) |
| Drag the incoming dolphins off screen with the DS Stylus. Toss them to the left, right or down, never upwards. Nab them right when they enter the screen borders to survive. Be sure and get the Stacy Seals while you're there. |
| Treehouse of Horror (Lard Lad Donuts) |
| The Helium Homerball ability is now yours. Using your new inflating power, head up and to the right with the help of the Helium tank. Avoid the electrical wires in this level—they zap much more life than anything else. Climb the cars then take the next Helium trip up and over the pink structure. Head across the platforms after the electrical wires and double jump off the last one to come down easily on a stack of two barrels. Hop on the next stack of barrels and then get on the rooftops. From here, keep running until you see a Helium tank. Rapidly rise up to the top of the screen and double jump at the top to get far ahead of Lard Lad's rampage. Get back on the rooftops at the ladder if you need to and continue across into the power transformer to end the chaos once and for all. |
| Treehouse of Horror (Springfield Mall) |
| Shoot the aliens as they approach. Instead of shooting where they are, shoot where they are going to be. |
Bargain Bin (Frink's House)Bart
Will Wright wants to destroy your retro counterparts, and even though they deserve it for atrocities like Bart vs. the Space Mutants, you have to help them anyway. Jump onto the platforms and hit the first target with your slingshot. When you reach the flames, wait for them to subside and use the torch as a leaping pad for the grappling hook. Swing across and jump on and off the next pad without stopping. Pull the lever to switch to Homer.
Homer
Proceed right with Homer then stop short of the ramp. Dash into the ramp in Homerball form and you'll land on platforms at the top. Get out of Homerball form and jump off the platform to the right to get the Duff Cap nearby. Hit the button
Bart
Use Bart to cross the torches and hit the next lever.
Homer
When it's time for Homer again, use the Helium tank to get up to the button on the top right.
Bart
Using the steam, get to the last lever to end the level.
1 Patty and SelmaHomer
Search the level for some tasty pies, and then use the hills to hop up onto the grassy platforms where the ramps are. Patty and Selma usually stay in the top and center of the level. Using the ramps, bombard them with your girth. If you run out of energy, gather more pies. The sisters will take a few direct hits before giving up. After defeating them, be sure to gather up all the Duff Caps in the area which can be reached using dashes off the ramps.
2 Dungeon CrawlMarge
Recruit Homer as your sole mob member and have him pummel the monster closet nearby. Destroy the treasure chests nearby by attacking them and then proceed right. Rod, Todd and Ralph must be recruited in the next area. With your party of 4, attack the Orc-Moes and their spawning points for Try 'n' Save Coupons. Use your mob to make a bridge.
3 Dungeon Crawl IIMarge
Battle your way up and to the right where one monster closet holds the
Gold Key you'll need for gate on the left. Now just continue to destroy everything in site, and after two more keys hidden in closets for two more gold gates, a path will open to the next area.
4 Lava RoomHomer
Use your Helium Homerball to head right. Double jump across the tiny rock platforms until you reach the last one which will carry you up to the next level. Head back to the left to find a button under the Orc-Moes to release the stalactites below. Head up to the Orc-Moe platforms and smash your way across to the right where another Helium tank rests. Use that to float far to the right where you'll find another red button that releases the drawbridge.
Marge
Carefully double jump across the stalactites and tiny platforms back towards where Homer released the drawbridge. Use the vertically moving platforms to reach the other side of the lava. These platforms come in cycles, so wait until after the long break before you attempt to gain altitude using them. Getting on top of the dragon's nose take a bit of quick thinking, but there are plenty of platforms so just keep jumping. On the dragon, use Maggie to open the route out of the area.
5 Patty and Selma Boss Fight 2This boss battle is cake...or pie, you decide. Actually, ignore the pies and use the Helium tank to get up to Patty and Selma. Punch them repeatedly until they die.

1 Intro/Sumo BattleHomer
Climb the bonsai tree and hit the button. Instead of taking the platform that appears, use the Helium tank at the top of the tree to take the high road and nab a Cap. Defeat the onslaught of sumo Comic Book Guys by dashing into them with your Homerball and punching when you run out of juice.
2 Fire Area (Exterior)Homer
Head to the right across the tiny platforms until you reach the red button. Press it.
Lisa
Use the Hand of Buddha to move yourself up to the top of the pillars. Hop right to use the Hand of Buddha to smite the Comic Book Guys by tossing them off screen with a swipe of the DS Stylus or just tap them and hold the L or R BUTTON to use Lisa's new Lightening attack. Finally, use the Hand of Buddha to move the grey rock on one of the pillars to the vent on the bottom right.
Homer
Use the vent to elevate yourself up to the pillars. Use the Helium tank to float over to the blue wall and smash it Hulk-style. Make your way down to the bottom grabbing any Duff Caps before pressing the four buttons.
3 Fire Area (Interior)Lisa
Use the Hand of Buddha to lift Lisa up and to the left. There are 6 stalactites you need to move into place using the Hand of Buddha on the platform. Slide them into place to switch to Homer.
Homer
Move up the stalactites and use the Helium tank to float over to the first
Key Card.
4 Ratachu Battle
The turn-based battles can be beaten with one strategy: as Homer, use Eat and then Ball Dash. As Lisa, use Throw. After a few rounds, Summon will become available to both Homer and Lisa. A visit from Linguo or Seizure Bot will end the battle abruptly.
5 Ice AreaHomer
Use the Helium Homerball to glide over to the far right where a red button awaits.
Lisa
The Hand of Buddha on the above platform will allow Lisa to move the fallen stalactites into position in the pits, allowing her to cross. Pull the lever by Homer.
Homer
Climb the ladder to the left and hit the red button.
Lisa
Use the Hand of Buddha that Homer spawned to move some more stalactites into a bridge formation, and clear out the Comic Book Guys to the left while you're at it. To the far left is a box that needs to be moved under the ladder. Take the new path all the way up to the lever.
Homer
Follow Lisa's lead move up and to the right to the second Key Card.
6 Turdle BattleUse the same technique we outlined in the Ratachu battle. This is boss battle is quite literally a joke.
7 Cloud AreaLisa
Pull the lever on the far right.
Homer
Use the Helium tank to get the Duff Cap above the green pipe on a cloud. After that, follow the trail of sushi to left and hit the button.
Lisa
Travel up the moving platforms towards the airship. Use the Hand of Buddha to lower the rainbows into place and zap the nearby sumos, then board the ship. On the ship, move the box into place and hop over the bridge to the lever.
Homer
Follow the cloud platforms up to crow's nest of the ship for the third Key Card.
8 Dirty DonkeyOne more of these boss fights should be enough to make you regret all those wasted Pokémon hours. Use the strategy outlined for Ratachu to beat the Dirty Donkey.
1 Mansion ExteriorBart
After taking out all the lawyers on the ground and each of the pillars with your slingshot, use the edge of the fountain to double jump up to its second tier. From here the grapple point will get to you to the top of the pillars. Double jump across the pillars to the lever on the right.
Homer
Gather all of the nearby Duffcaps with your dash attack using the piles of gold as ramps. Use the air tank on the fountain to nab a few more Caps and then head right. Use a Homerball dash to cross the pool. Press the buttons in this order to enter the Groening compound: grey, blue, yellow, red, green.
2 Mansion InteriorBart
Use the erasers to move right and then double back to nab some Koupons. Use the torches to climb even higher, then grapple to the top right. Drop down through the stabbing pencils. Double jump across the erasers, and be sure to get any nearby Koupons. Robot dogs shooting bees from their mouths fire at regular intervals, so time your precision jumping around them. Cross the notepads and kill more lawyers before making your way out of the level.
3 Life is Hell AreaBart
Move right and pull the lever.
Homer
Grab the Duff Cap on the rabbit using the Helium tank, then hit the button.
Bart
Use the grapple point and the updraft to reach the televisions. Grapple left and cross the mug updrafts, then take out all the lawyers you can reach with your slingshot on the televisions. The electricity on the antennae is extremely powerful, and most of the time one hit means you have to backtrack from a distant checkpoint. Luckily, there is another checkpoint to the left, here. On the platform between the two TVs, take out the lawyer and jump to the TV on the right. The best way to avoid shocks is to land on the very edge of the TV, wait until the electric charge directly in front of you is at the bottom of the antennae, then double jump up and over to the other, far edge of the TV. Use this technique to cross the 4 televisions to the right and take out the lawyers above you in the chalk board area now that you have the chance. Before hitting the target on the far right, grab the Krusty Koupon in the chalk board area. Hit the target to switch to Homer.
Homer
Use the Helium tank to float up and over the rabbit. On the other side, get all the Caps and hit the button.
Bart
Exit the level to the right.
Mansion Interior 2Bart
There are a lot of threats in this area, bees, bags of money and pencils among them. The only one you can do anything about is the lawyers, so take them out as soon as you get a clear shot. As you make your way up, you'll come to a point which requires you to grapple twice in a row without stopping. After that is a formidable wall of pencil erasers. Be patient and wait for the money bags to fall before venturing onto the erasers. Time your first jump right after the bees pass over you, and aim for the top level of erasers. Use your cape to buy yourself some time if the eraser disappears out from under you. Once you get across, it's pretty much smooth sailing to the top. At the top is a lever to pull.
Homer
Use the Helium tanks to move up the level. Use the first one on the right to reach the second on the left. Here you'll need to move diagonally across the level and up to the next one, avoiding bees and money bags. Feel out the patterns and anticipate the projectiles to get to the Helium tank. Check points exist by each tank, phew! At the top of the level, grab the Duff Cap, then hit the button to move on.
| Matt Groening |
| Matt Groening appears in 7 doors which much must shut with projectiles from your sling shot. His only form of offense is to throw Futurama characters at you, which should be shot from a distance. Keep an eye on where the Futurama characters are coming from so you know which door Matt is in. Take out all 7 doors to beat the level. |
1 Entrance to HeavenMarge
Use Maggie to open the gate and start amassing Homers for your mob. Take out the first monster closet, and be sure to grab the Try 'n' Save Coupon in the bottom right. Use the 4 Homers to push down the sign and then take out any threats with Marge's attack. Climb the ladder and release Maggie to proceed.
2 Land of ChocolateHomer
Your return to the Land of Chocolate is almost as easy as the opening tutorial. Use the ramps, Helium tanks and platforms to reach the top of the level. In the clouds, grab the Duff Cap from behind the first archer and then float across the gap staying low to keep the other archers out of view so they don't shoot.
3 Tetris AreaLisa
Use the firs Hand of Buddha to move the green block above you to make a path. It can be place in any empty spot on the Tetris tower. At each Hand of Buddha, move the green block up to your level. When you reach the 6 levers, pull them in this order: bottom left, top middle, bottom right, top left, top right, bottom middle. This will release another moveable green block for use. Hop up and over the Tetris block to the next Hand of Buddha and move both green blocks up the tower. Do this twice more and pull the lever below the Atari joystick for another green block. At the Hand of Buddha by the joystick, place your three blocks like this: one on the left side of the tower, parallel to your position; one directly above that; put the last above those two and slightly to the right. A double jump will get you onto the first green block. Hop up the clouds and blocks and use the Hand of Buddha to get to the very top of the level. Hop over the Tetris tower and get the Seal before exiting.
4 Ben FranklinLisa
think of the umbrella as more of a club to smack the lightning with—even hitting it from the side will prevent it form striking Bart. Quickly sliding it from side to side pretty much does the trick.
Bart
For Bart's turns, position yourself so that the kite is between you and the flashing cloud then shoot it to push it towards the cloud. Ignore the aliens.
4 rounds of this is enough to fry Ben Franklin into submission.
5 HeavenBart
Take out all the Orc-Moes from a distance and make your way up the clouds. Jump off the first building and float all the way right. Continue up and across the pillars, taking the zipline across to get the Koupons. Make sure you get both, including the one below the zipline. Use the harps to reach the moving cloud platforms and from there take out archer high above. When you get to the grapple point, there is no way to take out the last two archers, so just hit the grapple, swing over once and don't jump. After the archers shoot you'll be swinging back towards the right and able to jump off without getting shot. Take the escalator up into God's lair.
6 GodHead up the pizza box on the right and use the harp to get up to the second level. Stand under God's hand and pelt the target with your slingshot. Each time you do this he'll brush you off and you'll have to climb up again though more enemies. Take the enemies out from a distance with your slingshot. Hit the target 3 times to take God's attention off his DS. Don't forget to grab your last Krusty Koupons while you're there!